The first chapter needed to land with a bang. The idea was to create distorted worlds that would “unravel” when entered. Each world contained a different landscape and a collection of products. Users could click on the product hotspots to find out more about the product.
The second chapter played on fluidity and used a mix of parallax effect and blur to create depth in the scene.
To support FARFETCH’s promotional strategy, each world in the experience could be loaded as the first world. This gave the client the option to push different starting points based on the creative being shared.